So, if so many players are playing against AI and are not competitive, and just want to have fun and explode stuff, how would a fuel mechanic that only limits their options be any good for them? It would be in their interest to be limited by "balance change" that is focused more on multiplayers, because if AI can "abuse" this "balance change" those players can just lover the strength of AI until they are comfortable.
But what a more important point with this what I want to say, is that those single player gamers are less likely to care about some balance issues, because I doubt AI would know how to use OP combination of units or such, and even if it is a problem for them, game is planned to be very easy to mod and so, they would be able to play with whatever balance they want. Them using any mods would not have influence on somebody else, this is why I think the competitive part of the community should have the priority balance, since competitive people are gonna play matchmaking and it obviously doesn't have mods to change something they don't like. IF the single player community doesn't like something, they can easily get a mod that changes that if it is implemented easy enough to do, like in FAF