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  • Kiliax
    Kiliax posted the thread Pandemonium Isthmus in Map Releases.
    Kiliax submitted a new resource: Pandemonium Isthmus - Clutch this! Read more about this resource...
  • Kiliax
    Kiliax created the resource Pandemonium Isthmus in Maps.
    1. Download zip file and unzip into: Steam\steamapps\common\Sanctuary Shattered Sun Demo\engine\Sanctuary_Data\Maps\ Folder After...
    • 1788153817752.webp
    • 1788153861480.webp
  • Kiliax
    Kiliax submitted a new resource: NavMesh Modifiers - Blockers - How to custom block unit navigation by type Read more about this...
  • Kiliax
    # NavMesh Modifiers: making anything block movement, layer by layer **What this is:** a per-map Lua technique for blocking unit pathing...
  • Kiliax
    Kiliax submitted a new resource: Map Scenario Unit Spawning - How to Set Unit Spawns for Maps Read more about this resource...
  • Kiliax
    # Spawning units from a per-map Lua script **Build:** Sanctuary: Shattered Sun Demo, verified 2026-08-28 against `engine/LJ/lua/`...
  • Kiliax
    Kiliax submitted a new resource: Scenario Script Pt 2 - How to use Scenarios Part 2 Read more about this resource...
  • Kiliax
    Kiliax created the resource Scenario Script Pt 2 in Mapping Tools.
    # Map Scenarios, Part 2: worked example, troubleshooting, reference Continuation of **Map Scenarios: one map that reshapes itself for...
  • Kiliax
    Kiliax submitted a new resource: Scenario Script Pt 1 - ]How to use the Scenario Script for controlling Playable Area, Unit SPawns and...
  • Kiliax
    Kiliax created the resource Scenario Script Pt 1 in Mapping Tools.
    # Map Scenarios: one map that reshapes itself for the lobby **What this is:** a per-map Lua system that reads the lobby the moment the...
  • Corey
    Corey replied to the thread Map Generator.
    Very cool!
  • Kiliax
    Kiliax replied to the thread Map Generator.
    I guess I didnt really answer the question: It is not really based on the FafMap gen. It was mostly from scratch, taking from online...
  • Kiliax
    Kiliax replied to the thread Map Generator.
    For the procedural stuff (I have noticed on FAF the generated maps are pretty popular I think? This would allow players to create...
  • Kiliax
    Kiliax replied to the thread Map Generator.
    It is a standalone C++ using OpenGL I plan on porting it to my Unreal Engine Editor Plugin for Sanctuary Map Editor if I keep working...
  • nine2
    nine2 replied to the thread Map Generator.
    You posted your video here: This is very very cool. Is this a UI on top of faf mapgen?
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