I lam more into aggressive map control. Early scouting prevents surprises, while rapid expansion secures resources. I rush key units like Nod’s Stealth Tanks or Soviet War Bears to disrupt opponents. Constant harassment, flanking attacks, and teching up efficiently ensure battlefield dominance...
What makes this game better than a lot of RTS game sis because of its fast-paced gameplay, unique factions, and iconic FMV cutscenes. The mix of sci-fi and military themes, gives it a distinct identity unmatched by other RTS games. It also has a great sound track
I think multiplayer players should focus on fast economy growth, constant unit production, and aggressive scouting. Just remember that map control wins games. When playing multiplayer, you also need to counter enemy strategies efficiently, use hotkeys for speed, and always adapt. You can watch...
The teamplay relies on specialization and coordination. For instance, if one player focuses on economy, another should focus on frontline assault, and then the third on support (artillery, airstrikes, or superweapons). Flanking, resource sharing, and synchronized attacks will overwhelm opponents.
I think some Command & Conquer units feel overpowered. The Mammoth Tank in Tiberian Sun is nearly indestructible, while Red Alert 2’s Kirov Airship devastates bases if unchallenged. Balancing issues exist, but they also define the charm of this game franchise.
I think you need to counter her eco-focused playstyle with aggressive rushes before she fortifies. You can use fire-based units and siege to destroy and defeat Gaia in Age of Mythology: Retold. Her heroes are strong, so you need to overwhelm them with massed myth units or god powers.
Age of Mythology lets you play as a god-like ruler. You will be commanding mythological armies and wielding divine powers. Choosing Greek, Norse, Egyptian, or Atlantean deities grants unique god powers, mythical units, and strategic depth.
Well, I think Age of Empires II has more campaigns than any other RTS. The reason behind this is because the game has been with us since decades. With over 40 story-driven campaigns spanning medieval history, no other RTS matches its depth. Games like StarCraft II have great campaigns but fewer...
I would love a future Age of Empires with deeper diplomacy, dynamic weather affecting battles, and an advanced AI adapting to strategies. A feudal Japan or African kingdoms-focused installment would be epic! More customization, naval depth, and RPG elements could enhance immersion and long-term...
I have heard of Battlezone, but I’ve never played it. The mix of RTS and FPS mechanics sounds really unique for its time. It must have been groundbreaking back in 1998! How does it compare to other RTS games from that era?
I would love to see a remake of Command & Conquer: Generals. Its factions, strategies, and modern warfare setting were incredible. A sequel with updated mechanics and graphics would be amazing. Empire Earth also deserves a revival! Which features would you want in a Dune II remake?
I love classic RTS games, I like Age of Empire series and my favorite one is Age of Empires II. Its deep strategy, balanced gameplay, and active community keep it relevant. Warcraft 3 and Command & Conquer: Red Alert 2 are also fantastic.
I know about Nether Earth, but I’ve never tried it. It sounds like a fascinating early RTS with unique mechanics for its time. Controlling a robot to capture factories and build an army is an interesting twist!
The Cossacks series is fantastic! If I had to choose, I will go with Cossacks 3 because it modernizes the classic formula while keeping the deep strategy and large-scale battles. The historical depth and tactical gameplay make the series truly special!
I don’t play a lot of sci-fi RTS, so I never really took an interest in 7th Legion. It sounds like it had some unique features, though. How does it compare to other RTS games from that era?
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