Classic Strategy Games The Future of Strategy Games: Trends and Predictions

  • Thread starter Thread starter Al
  • Start date Start date

Al

Community Manager
Staff member
Joined
Aug 2, 2023
Messages
1,409
Points
15
Location
UK
Website
criticalmovespodcast.com
The strategy game genre, renowned for its depth, complexity, and the cognitive engagement it demands, has always attracted a dedicated following. From the early days of chess to the digital age’s sophisticated simulations, strategy games have continually evolved.

Strategy games are a genre that emphasizes skilful planning and tactical thinking. They span various sub-genres, including real-time strategy, turn-based strategy, and grand strategy games. Each sub-genre has its unique appeal, but all share a common focus on decision-making, resource management, and strategic planning. These games often require players to manage resources, build and control units, and outmanoeuvre opponents through carefully considered strategies. Classic examples like Civilization, StarCraft, and Total War have set high standards, combining intricate gameplay mechanics with expansive narratives and historical or fantastical settings.

 
Hard to say how it will turn out, but I'm sure fans will get more into the game type and make their own creating more fun games to enjoy.
 
They really needed to work on cross platform playing because with most modern RTS games being placed on PC, it's cutting off so many millions of gamers from playing.
 
I am most excited about AI and machine learning in gaming in general, not just in RTS games.

Better opponents, personalized gameplay, customized difficulty, better enemy variety and randomization? And best of all, less predictable enemies and gameplay.

I am sure these technologies will take gaming to the next level, perhaps to the levels the most ambitious game developers of the past thought future gaming would be like.
 
Back
Top