HEIGHTMAPS

HEIGHTMAPS

Kiliax

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Jul 30, 2026
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Kiliax submitted a new resource:

Heightmaps - Explanation of Heightmaps

- "heightmap.raw"
  • 16-bit RAW Grayscale
  • Pixel Dimensions = (Game Unit Dimension+1) x (Game Unit Dimension+1)
  • Pixels Represent Vertex Height
  • Max Height is Determined in SanMap File:
  • "width": 1024, <-- Dimensions in Game Units (Heightmap Resolution -1)
  • "length": 1024, <-- Dimensions in Game Units (Heightmap Resolution -1)
  • "height": 128, <---- Max Height = (This Value) * 10 meters
  • In image editor RGB Values range from 1-255 which would give 1280 meters /...

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