Kiliax
Scout
- Joined
- Jul 30, 2026
- Messages
- 10
- Points
- 13
Kiliax submitted a new resource:
Heightmaps - Explanation of Heightmaps
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Heightmaps - Explanation of Heightmaps
- "heightmap.raw"
- 16-bit RAW Grayscale
- Pixel Dimensions = (Game Unit Dimension+1) x (Game Unit Dimension+1)
- Pixels Represent Vertex Height
- Max Height is Determined in SanMap File:
- "width": 1024, <-- Dimensions in Game Units (Heightmap Resolution -1)
- "length": 1024, <-- Dimensions in Game Units (Heightmap Resolution -1)
- "height": 128, <---- Max Height = (This Value) * 10 meters
- In image editor RGB Values range from 1-255 which would give 1280 meters /...
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