Gameplay Engineers and reclaiming.

Random Guy

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The Chosen
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Sep 16, 2023
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After playing a lot of games in FAF I got annoyed with people just spamming t1 engineers and consuming all the reclaime like a locust swarm, while having almost 0 economical risk, since engineers pay back after reclaiming full wreck of single t1 tank.

What is your opinion on this situation?

My suggesting is decreasing the reclaime speed of engineers so you can't reclaime all the wrecks the moment enemy is out of battle, even if just for 30 secods(I do not include commander, it should be good at that). Such a debuff would also encourage use of higher tier engineers and maybe even add some sort of special combat reclaime unit(if such unit was added, I think it should have to siege first for that to work), or maybe just more expensive type of engineer that can only reclaime in small range but is fast enough to actually keep up with army.
 
Basically, I am all for any idea that doesn't make mindless spam of engineers from a factory the best option.
Another idea that was mentioned by Magos Yarg in discord are reclaime drones. A mobile drone carrier with such could be fun to use, and definitely could be a valid target for snipe, unlike regular t1 engineers
 
What is your opinion on this situation?
My opinion is I don't have a problem with it. It's an effective early tactic and encourages aggression in players. Engineers are weak and easily destroyed. Building an engineer means not building a scout or a T1 offensive unit. It's a risk so the reward needs to be there otherwise everyone would follow the same generic early build order.
 
My opinion is I don't have a problem with it. It's an effective early tactic and encourages aggression in players. Engineers are weak and easily destroyed. Building an engineer means not building a scout or a T1 offensive unit. It's a risk so the reward needs to be there otherwise everyone would follow the same generic early build order.
But there is ZERO risk if there is reclaime. Reclaiming just 1.5 wrecks of a t1 tank is already a pay off, and even if your engineer dies without overkill, most of its costs is still laying there for next engineer to take, and now imagine what is happening during t2 and t3 stage, loss of an engineer means absolutely nothing if it reclaimed single t2 unit, even if not fully, there is 0 risk of loosing resources if you just send a factory to infinitely build engineers. Reclaiming single wreckage of a Percival pays off 19 t1 engineers. If loss of an engineer can mean something on t1, it does nothing on t2 or t3, and I don't think it is a good thing.
 
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