RTS HQ Drone Perspective: A Commentary on Societal Desensitisation to Violence?

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Al

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Wow – I wasn’t expecting this when I fired up the Drone Perspective demo available as part of the Steam Next Fest. It’s easily the most unique game I’ve played in 2024, and it’s been living rent-free in my head ever since.

The game puts you in the hot seat as a drone operator, commanding Alpha, Bravo, and Charlie teams from miles away. On paper, it’s a solid real-time tactics game where you’re juggling squad positions and orchestrating precision strikes. But there’s something deeper here that got under my skin. Every time I lost a soldier, it hit different – not just as a gameplay fail, but as a genuine weight on my conscience. The game nails that burden of command without beating you over the head with it.

 
Dudee, its just a game. I thinkyour reading to much into it haha.
 
Having played it, how difficult is it to get into it? Although I have tried a few flight simulators, I haven't played one that adds RTS elements and would be interested to know how this compares.
 
It’s not a flight sim by any stretch. You have basic L R U D controls and zoom capabilities. Then you select your units and give them direction. Very difficult to see the enemy so get ambushed frequently.
 
Having played it, how difficult is it to get into it? Although I have tried a few flight simulators, I haven't played one that adds RTS elements and would be interested to know how this compares.
It would be to complex to add RTS to a flgith sim, I guess.
 
Wow – I wasn’t expecting this when I fired up the Drone Perspective demo available as part of the Steam Next Fest. It’s easily the most unique game I’ve played in 2024, and it’s been living rent-free in my head ever since.

The game puts you in the hot seat as a drone operator, commanding Alpha, Bravo, and Charlie teams from miles away. On paper, it’s a solid real-time tactics game where you’re juggling squad positions and orchestrating precision strikes. But there’s something deeper here that got under my skin. Every time I lost a soldier, it hit different – not just as a gameplay fail, but as a genuine weight on my conscience. The game nails that burden of command without beating you over the head with it.

Oh this is so sad this article is gone.

In your article you expressed exactly what I tried to express through this game, and explained it in much better words than I did.
Thank you for it.
I am happy I saved it somewhere, so I have the copy :)
 
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