Deep Dive Q&A with Special_Bread – Developer Insights on Sanctuary: Shattered Sun

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Our latest developer Q&A with Sanctuary: Shattered Sun’s Special Bread goes into great detail about the game’s design, features, and what’s next as we prepare for the demo and Kickstarter launch early next year. If you’re looking for an in-depth understanding of the vision behind Sanctuary, this is the video to watch.

Key Topics Covered in the Q&A

1. Demo and Kickstarter Launch Plans

The demo and Kickstarter will launch simultaneously early next year. The free demo offers a taste of what’s to come, including single-player scenarios designed to highlight the game’s core mechanics. Meanwhile, the Kickstarter will provide opportunities to support the project and secure rewards. Special_Bread emphasized that the demo is for everyone, while early access to builds via Patreon is reserved for those who want to directly contribute to development.

2. The Dyson Sphere Setting and Game Mechanics
One of the most intriguing questions from the community - how is a Dyson Sphere lit? - was addressed. Sanctuary’s Dyson Sphere uses a scientifically plausible setup, with habitats on the outer surface and massive apertures and orbital mirrors creating day-night cycles. This unique setting isn’t just for show; it enables gameplay features like terrain destruction that sends units and bases plunging into the sun below.

3. Faction Diversity and Design Challenges
The three factions - EDA, Chosen, and Guard - are designed to feel distinct without creating imbalance, even in team games where unit transfers are possible.
  • EDA: Known for armoured units and repair stations, encouraging strategic defence and resource management.
  • Chosen: Specialists in energy-based technology with personal shields and upgradeable power grids.
  • Guard: Focus on transmitters and receivers, enhancing unit regeneration and intel capabilities.
This diversity ensures meaningful tactical choices without overwhelming players or sacrificing balance.

4. Macro vs. Micro Gameplay
Sanctuary is designed to prioritize strategic decisions over high APM micromanagement. While players can micro units - like dodging projectiles - it’s not a requirement for success. This balance makes the game approachable for casual players while retaining depth for competitive play.

5. Modding and Map Tools
Modding has been a priority from day one, making it easier for creators to develop custom content. Players will be able to import maps, tweak gameplay mechanics, and expand the game in creative ways. While modding tools and map editors will be available post-launch, their seamless integration into Sanctuary’s design ensures a strong foundation for community content.

6. Single-Player Plans
For those who prefer single-player experiences, there’s good news: Sanctuary will feature a full campaign and advanced AI for skirmish modes. While the campaign is still in development, the groundwork - like tools for mission creation and AI behaviour - is already being built by an experienced team.

7. Challenges in RTS Development
Special Bread discussed the juggling act of RTS development, where everything from mechanics to art to balance must align perfectly. The team’s philosophy? “Put care into the game, and players will trust you.” This dedication extends to every aspect, ensuring Sanctuary earns its place among RTS greats.

8. The Spirit of Classic RTS Games
While Sanctuary draws inspiration from Supreme Commander and Total Annihilation, it’s not a carbon copy. The goal is to capture the spirit of those games while introducing innovations that push the genre forward. Features like massive maps, strategic zoom, and physically simulated projectiles are paired with unique mechanics like dynamic weather and terrain destruction.

Bonus Moments:
  • Special_Bread shared insights into the development process, including a light-hearted discussion about faction-specific mechanics, the importance of socks, and the inevitable comparisons to classic RTS maps like Seton’s Clutch.
  • An unexpected cameo from Special Bread’s cat!
Watch the Full Q&A
The full Q&A video is available now and is packed with more details about Sanctuary: Shattered Sun. Watch it here and share your thoughts or ask your own questions.



With the demo and Kickstarter on the horizon, the future of Sanctuary looks brighter than ever. Let’s continue building this community and shaping the next great RTS together.
 
Lots of mentions around and about the place of the Kickstarter and the demo but nothing concrete. When you gonna put us out of our misery? :ROFLMAO:(n)
 
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