Kiliax
Scout
- Joined
- Jul 30, 2026
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Kiliax submitted a new resource:
ALBEDO & NORMAL IMAGES - Explanation of ALbedo and Normal Maps
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ALBEDO & NORMAL IMAGES - Explanation of ALbedo and Normal Maps
(layer_XX_Albedo & layer_XX_Normal.tga)
TGA is 24-bit without Alpha (8-bits per channel * 3 channels) (Supported Fomats: TGA, PNG, DDS, JPG)
You will have an Albedo and a Normal Map for each stratum layer
They must be named like shown above
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STRATUM LAYER COMPOSITE IMAGES - (layer_XX_MASK.tga)
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Each File is a Composite Texture for a Single Stratum Layer with Each Channel a Seperate Shader Node for Rendering Final Texure - Shader uses the Albedo/Normal/MASK Textures for Final Render...
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