TINT/SMOOTHNESS & DETAIL NORMALS/HOLES

TINT/SMOOTHNESS & DETAIL NORMALS/HOLES

(tint_colors.tga | tint_geometry.tga)

TGA is 32-bit (8-bits per channel * 4 channels) (Supported Fomats: TGA, PNG, DDS)
- "tint_colors.tga" - Texture is applied to entire map area

- FinalAlbedoColor = (Stratum Layer Albedo * Stratum Layer...
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Author
Kiliax
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