# Map Scenarios: one map that reshapes itself for the lobby
**What this is:** a per-map Lua system that reads the lobby the moment the map loads and, before the engine has built anything, rewrites the map to suit that lobby — playable area...
**What this is:** a per-map Lua system that reads the lobby the moment the map loads and, before the engine has built anything, rewrites the map to suit that lobby — playable area...
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