HEIGHTMAPS

HEIGHTMAPS

- "heightmap.raw"
  • 16-bit RAW Grayscale
  • Pixel Dimensions = (Game Unit Dimension+1) x (Game Unit Dimension+1)
  • Pixels Represent Vertex Height
  • Max Height is Determined in SanMap File:
  • "width": 1024, <-- Dimensions in...
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Author
Kiliax
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