Recent content by Kiliax

  1. Kiliax

    Pandemonium Isthmus

    Kiliax submitted a new resource: Pandemonium Isthmus - Clutch this! Read more about this resource...
  2. Kiliax

    Pandemonium Isthmus 0.0.01

    1. Download zip file and unzip into: \Sanctuary Shattered Sun Playtest\engine\Sanctuary_Data\Maps Folder After unzipping you may need to pull the Pandemonium Isthmus folder out of the parent folder and directly into Maps 2. Pandemonium Isthmus_lua.zip - move to into: \Sanctuary Shattered Sun...
  3. Kiliax

    NavMesh Modifiers - Blockers

    # NavMesh Modifiers: making anything block movement, layer by layer **What this is:** a per-map Lua technique for blocking unit pathing — for one mobility type or all of them — anywhere on the map, independent of terrain height or slope. Use it for a decorative prop that should be solid (a...
  4. Kiliax

    NavMesh Modifiers - Blockers

    Kiliax submitted a new resource: NavMesh Modifiers - Blockers - How to custom block unit navigation by type Read more about this resource...
  5. Kiliax

    Map Scenario Unit Spawning

    Kiliax submitted a new resource: Map Scenario Unit Spawning - How to Set Unit Spawns for Maps Read more about this resource...
  6. Kiliax

    Map Scenario Unit Spawning

    # Spawning units from a per-map Lua script **Build:** Sanctuary: Shattered Sun Demo, verified 2026-08-28 against `engine/LJ/lua/` source and live in-game tests. This is the complete, working method for spawning units on your own map from Lua. Every claim here is either a line of engine source...
  7. Kiliax

    Scenario Script Pt 2

    # Map Scenarios, Part 2: worked example, troubleshooting, reference Continuation of **Map Scenarios: one map that reshapes itself for the lobby**. Read Part 1 first — it covers the two-file layout, the three-tier match, `slotPattern`, every scenario field, all four `alloyMode` values, `ARMY_XX`...
  8. Kiliax

    Scenario Script Pt 2

    Kiliax submitted a new resource: Scenario Script Pt 2 - How to use Scenarios Part 2 Read more about this resource...
  9. Kiliax

    Scenario Script Pt 1

    Kiliax submitted a new resource: Scenario Script Pt 1 - ]How to use the Scenario Script for controlling Playable Area, Unit SPawns and Alloy Spawns Read more about this resource...
  10. Kiliax

    Scenario Script Pt 1

    # Map Scenarios: one map that reshapes itself for the lobby **What this is:** a per-map Lua system that reads the lobby the moment the map loads and, before the engine has built anything, rewrites the map to suit that lobby — playable area, per-army spawn positions, which resource (alloy) spots...
  11. Kiliax

    Map Generator

    I guess I didnt really answer the question: It is not really based on the FafMap gen. It was mostly from scratch, taking from online paper research and ways of generating noise and manipulating values. I think there was a small part of it that helped, another thing was a paper someone did on...
  12. Kiliax

    Map Generator

    For the procedural stuff (I have noticed on FAF the generated maps are pretty popular I think? This would allow players to create custom presets of settings, and then change the seed and get "infinite" variations to try of "that" map
  13. Kiliax

    Map Generator

    It is a standalone C++ using OpenGL I plan on porting it to my Unreal Engine Editor Plugin for Sanctuary Map Editor if I keep working on it, which I do plan/hope to do, it takes advantage of stuff I have been wanting to do in UE with custom stuff fro terrain generation and calculations etc. I...
  14. Kiliax

    Map Generator

    --- Neroxis-Map-Generator --- Code Base can be used for creating a Sanctuary Map Generator I am working on a Unreal Engine Sanctuary Map Editor, and when /if I get to a point, I will look into converting this to a version that will work in a browser and use web assembly to generate Sanctuary...
  15. Kiliax

    Map Generator

    Kiliax submitted a new resource: Map Generator - Resources for Creating/Using Map Genreators Read more about this resource...
Back
Top