Cobalt
Scout
- Joined
- Dec 3, 2023
- Messages
- 17
- Points
- 8
Don't really know if this is the right prefix, and if the ideas should be more concrete/split into different threads.
I would really like to see a good map editor that allows implementing gamplay changing features, to allow building maps like tower defense or survival.
I also have a very specific one in mind: A Battlefield-like Map. It's a Warcraft III map, called Battlefield Reloaded by Sjune.
Two opposing teams play a kind of tug of war. Each player starts with a builder, and is only able to construct buildings. The buildings automatically spawn units at a regular basis that are rallied to the enemy base. The units cannot be controlled by the players.
On top of that, players can build defensive structures and one hero unit they can control. The latter might not be feasible in Sanctuary, but could be compensated by other mechanics, like a higher emphasis on defensive outposts or building location (so that the units will approach from different directions).
It COULD be an officially supported game mode. But it might not directly fit the lore. Still, it's a lot of fun to play in WC3, and with some modifications, it might work in Sanctuary too.
I would volunteer building such a map, if the editor/modding tools allow that.
In general, building a map with a custom game mode could serve as a source for feedback for the tooling.
I would really like to see a good map editor that allows implementing gamplay changing features, to allow building maps like tower defense or survival.
I also have a very specific one in mind: A Battlefield-like Map. It's a Warcraft III map, called Battlefield Reloaded by Sjune.
Two opposing teams play a kind of tug of war. Each player starts with a builder, and is only able to construct buildings. The buildings automatically spawn units at a regular basis that are rallied to the enemy base. The units cannot be controlled by the players.
On top of that, players can build defensive structures and one hero unit they can control. The latter might not be feasible in Sanctuary, but could be compensated by other mechanics, like a higher emphasis on defensive outposts or building location (so that the units will approach from different directions).
It COULD be an officially supported game mode. But it might not directly fit the lore. Still, it's a lot of fun to play in WC3, and with some modifications, it might work in Sanctuary too.
I would volunteer building such a map, if the editor/modding tools allow that.
In general, building a map with a custom game mode could serve as a source for feedback for the tooling.