In a move which Unity Create president Marc Whitten states is to "make more money", the video game software development company has announced plan pricing and packaging updates.
Starting in January 2024, Unity will introduce a new cost called the "Unity Runtime Fee." This fee is based on the number of users who install games created using Unity as their game engine.
The fee applies once certain revenue and installation milestones are reached, depending on your subscription plan:
gamedeveloper.com reports:
How will this impact the development of Sanctuary: Shattered Sun? We have reached out to the developers for comment and will update once a response has been received; but one user on the official Discord had a single comment:
Yet this dedicated Sanctuary: Shattered Sun enthusiast is not yet willing to see everything in a negative light. More information will be made available once we have it.
Starting in January 2024, Unity will introduce a new cost called the "Unity Runtime Fee." This fee is based on the number of users who install games created using Unity as their game engine.
The fee applies once certain revenue and installation milestones are reached, depending on your subscription plan:
- Unity Personal and Unity Plus users will start paying the fee once a project reaches $200,000 in revenue over 12 months and has 200,000 total installs.
- Unity Pro and Unity Enterprise users have a higher threshold: the fee applies when a project earns $1 million in revenue over the same 12-month period and reaches 1 million installs.
- Unity Personal and Plus users pay a fixed fee of 20 cents per install.
- Unity Pro users start at 15 cents per install and can go as low as 0.02 cents per install as installations increase.
- Unity Enterprise users start at 12.5 cents per install and can go as low as 0.01 cents per install as installations increase.
gamedeveloper.com reports:
In Unity's announcement, the company attributed the fee to the ongoing development of Unity Runtime—the executable that players download with every game and allows games made in Unity to "work at scale."
Unity has not previously charged developers for any services related to Unity Runtime. Its various licensing plans hawk the capabilities of the Unity editor and offer a number of services for live service games including DevOps, monetization, and player analytics.
Whitten explained that maintaining the Unity Runtime executable is an active effort. Even after a game ships, Unity Runtime needs to be frequently updated to operate on platforms that are being constantly updated. "It's quite expensive," he said, adding that the fee was designed to charge developers who have found "scaled success" with their games while giving smaller studios enough time to build their audience before paying additional costs.
How will this impact the development of Sanctuary: Shattered Sun? We have reached out to the developers for comment and will update once a response has been received; but one user on the official Discord had a single comment:
Yet this dedicated Sanctuary: Shattered Sun enthusiast is not yet willing to see everything in a negative light. More information will be made available once we have it.