The Role of Supreme Commander in Development of RTS Genre

Battlemind

Tactician
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I think Supreme Commander challenges the traditional real-time strategy gameplay mechanics by putting more emphasis on the large-scale strategic planning and resource management over micromanagement. I believe that has helped in the evolution of the RTS genre, mostly in the areas like player engagement and the tactical strategic depth. How do you view the role of Supreme Commander, particularly in the development of scale and complexity of RTS genre
 
There were no real-time strategy games before Supreme Commander; they were real-time tactics games. It was the first game to do large scale with hundreds of units and maps measuring up to 81 kms square. I can't put my finger on anyone who has done it to that scale since. We're going to have to wait for Sanctuary Shattered Sun.
 
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