Battlemind
Tactician
- Joined
- Jul 20, 2024
- Messages
- 326
- Points
- 0
I think Supreme Commander challenges the traditional real-time strategy gameplay mechanics by putting more emphasis on the large-scale strategic planning and resource management over micromanagement. I believe that has helped in the evolution of the RTS genre, mostly in the areas like player engagement and the tactical strategic depth. How do you view the role of Supreme Commander, particularly in the development of scale and complexity of RTS genre