Alexander
Scout
- Joined
- Sep 27, 2024
- Messages
- 14
- Points
- 0
I believe so. Choosing the booming approach is too simple and involves too little risk.
Not included on every map. Maps such as goldrush provide alternate objectives and consistently result in enjoyable matches.
I believe the discussion around walls stems from this issue. Punishing a boomer is too challenging. However, walls are not the sole factor to take into account in this situation. An alternative option may be to relocate critical resources from the primary TC location, such as gold mines.
I just recalled those frustrating hilly maps, where it's hard to locate optimal TC spots, could these maps be seen as having a built-in small booming disadvantage? For me, I wouldn't have a problem if TCs were priced at 200 stone, in order to reduce the speed of booming. However, these are simply my inexperienced personal views. What are your opinions on this?
I have one more question. What makes using 1 TC aggression so popular on Arena? I enjoy watching it because it's daring, but why on Arena instead of Arabia?
Not included on every map. Maps such as goldrush provide alternate objectives and consistently result in enjoyable matches.
I believe the discussion around walls stems from this issue. Punishing a boomer is too challenging. However, walls are not the sole factor to take into account in this situation. An alternative option may be to relocate critical resources from the primary TC location, such as gold mines.
I just recalled those frustrating hilly maps, where it's hard to locate optimal TC spots, could these maps be seen as having a built-in small booming disadvantage? For me, I wouldn't have a problem if TCs were priced at 200 stone, in order to reduce the speed of booming. However, these are simply my inexperienced personal views. What are your opinions on this?
I have one more question. What makes using 1 TC aggression so popular on Arena? I enjoy watching it because it's daring, but why on Arena instead of Arabia?