The reason I enjoy real-time strategy games so much is their combination of complex mechanics, occasionally intense micro-management, and the deep strategic thinking required to outmanoeuvre opponents. Success in the RTS genre requires multi-tasking, situational awareness and critical thinking. When you think of real-time strategy you don’t immediately think of accessibility. Good Trouble aims to break this mold by developing a game that offers strategic depth and unexpected twists while remaining easy to pick up. The studio’s commitment to a thoughtful UX design ensures that the game will be approachable for both seasoned RTS players and newcomers alike. According to Nobari, the goal is to create a game that emphasizes clever strategy, unique base-building, and multiple ways to win, all wrapped in a user-friendly package.