Effective tech levels

Brodes

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I hope we see that T1 units remain viable against higher techs. Sure, one on one a T2 or T3 tank will waste a.T1 tank. We have seen T1 spam as an effective strategy in similar games. I’d like to see them be more effective than just pure numbers.

For example the Chosen faction’s units will all feature personal shields. Perhaps one of the other factions T1 units could ignore shields. Making them a necessary inclusion in later game armies.

Or a T1 unit could have mobile tactical missile defence. Nothing over-powered, maybe weak armour but essential for task forces. Or even only effective against mobile missile launchers but not building tac-missiles.

I’ve often included T1 scouts in late game groups for their Intel gathering abilities, but very little else from T1 features.
 
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That’s an interesting post. We see T2 mixed in with T3 to plug gaps which aren’t covered in the higher levels such as anti-air and mobile shields. But you’re right it’s rare to see T1 in those groups of assault bots. Typically as most will get one-shotted by more powerful units.

Maybe it could be done as a secondary ability so these units are capable T1 but can be modified when they’re primary abilities are no longer effective.

Example T1 anti-air could become anti-drone.

There’s loads of ideas. The Discord is full of them in the brainstorming section. The game is still under development so there’s no reason why these ideas could t be picked up by the development team and implemented if they see the value in it.
 
We're talking about SupCom, right? When 'similar games' is mentioned?

This T1 issues doesn't apply to navy. Subs, T1 subs are still useful. The UEF frigate too because of it's jamming ability. Yeah, I know there is T2 sub hunters and the Seraphim get a T3 sub killer too, but T1 subs are still really useful vs higher level navies; especially when T3 battleships lack an effective counter.

Probably doesn't apply as much to air units as they're not often used as mixed groups. You get ASFs which counter everything and make mincemeat of Interceptors. Maybe the odd air scout?
 
This T1 issues doesn't apply to navy. Subs, T1 subs are still useful. The UEF frigate too because of it's jamming ability. Yeah, I know there is T2 sub hunters and the Seraphim get a T3 sub killer too, but T1 subs are still really useful vs higher level navies; especially when T3 battleships lack an effective counter.
Unless there is a successful Kickstarter there won't be a navy. There is likely sufficient support though to see the Kickstarter generate enough to see navy included. I can't imagine a game of this scope without naval forces.
 
I hope we see that T1 units remain viable against higher techs. Sure, one on one a T2 or T3 tank will waste a.T1 tank. We have seen T1 spam as an effective strategy in similar games. I’d like to see them be more effective than just pure numbers.

For example the Chosen faction’s units will all feature personal shields. Perhaps one of the other factions T1 units could ignore shields. Making them a necessary inclusion in later game armies.

Or a T1 unit could have mobile tactical missile defence. Nothing over-powered, maybe weak armour but essential for task forces. Or even only effective against mobile missile launchers but not building tac-missiles.

I’ve often included T1 scouts in late game groups for their Intel gathering abilities, but very little else from T1 features.
The big problem of why next tiers are better is because of power density. Next tiers will always be better, becaus their strength is more concentrated. The only exception to it are t1 engineers and artillery because of its extra range and very strong DPS.
1)Having a unit that ignores the shield is really bad idea, because it literaly takes away the core mechanic of Chosen units, and there is no reason to not build only it against Chosen. Liyeraly a hard counter to Chosen. It won't make them any better against next tiers of units, they would still be bad as much as regular t1 units because of same reasons. And I see no reason of including such unit into an army. Since it passes through shields, it won't help other units to kill it, you would still need same amount of damage to kill it.
2)There will be no tactical missiles in Sanctuary, drones will partially replace them. And even if it had them, such unit would be ridiculous op, straight up making TML useless.
 
I don't want to imagine this game without navy. For me, it's the best part of games of this nature.
This I agree with. I believe I speak for most of us when I say that a game without navy, especially a game of this nature would not be the same without having navy.

Would definitely be something to suggest if this is not already in planning.
 
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