Brodes
Operator
- Joined
- Aug 14, 2023
- Messages
- 82
- Points
- 7
I hope we see that T1 units remain viable against higher techs. Sure, one on one a T2 or T3 tank will waste a.T1 tank. We have seen T1 spam as an effective strategy in similar games. I’d like to see them be more effective than just pure numbers.
For example the Chosen faction’s units will all feature personal shields. Perhaps one of the other factions T1 units could ignore shields. Making them a necessary inclusion in later game armies.
Or a T1 unit could have mobile tactical missile defence. Nothing over-powered, maybe weak armour but essential for task forces. Or even only effective against mobile missile launchers but not building tac-missiles.
I’ve often included T1 scouts in late game groups for their Intel gathering abilities, but very little else from T1 features.
For example the Chosen faction’s units will all feature personal shields. Perhaps one of the other factions T1 units could ignore shields. Making them a necessary inclusion in later game armies.
Or a T1 unit could have mobile tactical missile defence. Nothing over-powered, maybe weak armour but essential for task forces. Or even only effective against mobile missile launchers but not building tac-missiles.
I’ve often included T1 scouts in late game groups for their Intel gathering abilities, but very little else from T1 features.