I've been thinking about the potential for different biomes in Sanctuary. It's an artificial planet and the builders/settlers can do what they will with it. But what kind of environment would represent each faction?
EDA.
I imagine either vast urban sprawl or some kind of 40k style Hive City...
... as above. Why not have factories which can also repair units which return to it? Logically, it'll have all the facilities. I don't mean get rid of air staging platforms; as they're a lot cheaper than factories and can be built in a smaller footprint. But having a factory repair existing...
We've seen a huge amount of references to weapons with the ability to crack Sanctuary. As The Guard are the defenders - repurposed from the robots which built the sphere it seems a bit off if they then have weapons which would damage what they are sworn to protect? What weapons will The Guard...
I've been watching some older YT videos with Nine2 and Tatsu. These are the two founders for the Sanctuary project, but Tatsu doesn't feature in the later videos, replaced usually by Special_Bread. What happened? Some kind of hostile takeover? Some life situation meaning he had to step away? It...
In addition to amphibious bots/tanks and those which are air dropped, a transport unit which disgorges a taskforce from the sea would be great. This would have a larger capacity than any of the air transports due to the limited location it could drop off but be able to unload quickly.
Perhaps...
I heard a rumour and I wanted to check if it was true. Will we be able to - on agreement - pause and save multiplayer games in Sanctuary Shattered Sun? It'd be a really useful feature, especially in epic games which can drag on for over an hour. Is this something which can be done?
Will each faction be able to capture the units and structures of the other factions thereby offering access to the units/structures of that faction? I always enjoyed that ability in RTS games.
I thought adjacency was one of the smart gameplay mechanics in supcom and I hope we see it in Sanctuary Shattered Sun too. Having to choose between spreading your base out to avoid losing a load of structures at the same time or putting them close together to feel the benefits was a tactical...
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