Recent content by Fluffy

  1. F

    Crab walkers legs

    I hope they use inverse kinematics for these units. The legs can sort themselves out according to the unit position and angle.
  2. F

    Impact of latency

    So I play supcom on a regular basis, but I usually stick to 1v1 because latency issues appear in team games. I live in south africa, so the only ok latency I get is to eu players. How will the netcode handle high latency?
  3. F

    Any plans to implement inverse kinetics?

    It could make the legged units look and feel really cool. You could have legged units face any direction while moving in any direction. The legs would then move accordingly
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